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AI Insights · Timothy · June 2022

Top 5 First Person Games in Europe Q2 2022 Performance

An overview of the top 5 first-person games in Europe for Q2 2022, highlighting weekly downloads, revenue, and active users.

Top 5 First Person Games in Europe Q2 2022 Performance

In the second quarter of 2022, the top 5 first-person games in Europe demonstrated varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at the trends for each game.

Call of Duty®: Mobile from Activision Publishing, Inc. saw a notable decrease in weekly revenue, starting at approximately $1.3M in late March and dropping to around $614K by late May. However, it rebounded to $1M by the end of June. Weekly downloads fluctuated, peaking at about 185K in early April and reaching a low of 130K in late May, before rising again to 148K in late June. Weekly active users experienced a slight decline, beginning at 4M in late March and ending at 3.5M in late June.

Fishing Clash: Sport Simulator by Ten Square Games S.A. had a mixed quarter. Weekly revenue reached its peak at around $498K in mid-April, then saw a drop to approximately $320K by late May, before closing the quarter at $405K. Weekly downloads increased from 26K in late March to a peak of 55K in late June. The game maintained a relatively stable user base with weekly active users fluctuating around 260K.

Minecraft by Mojang showed consistent performance in weekly revenue, starting at about $402K in late March and ending at $312K in late June. Weekly downloads saw a high of 127K in mid-April and a low of 80K in early May, stabilizing at around 93K by the end of the quarter. The game maintained a strong user base with weekly active users consistently around 4.7M.

Chapters: Interactive Stories from Crazy Maple Studio, Inc. experienced a gradual decline in weekly revenue from $326K in late March to $231K in mid-May, with a slight recovery to $295K by the end of June. Weekly downloads decreased from 60K in late March to around 34K in mid-May, before rising to 41K by the end of June. Weekly active users showed a downward trend from 467K in late March to 380K by the end of June.

Standoff 2 by AXLEBOLT LTD had a varied quarter in terms of revenue, peaking at approximately $276K in late April and dropping to $122K by late June. Weekly downloads started at 263K in late March, peaking at 304K in mid-April, and ending at 186K by late June. Weekly active users showed a downward trend from 7.8M in late March to 6.6M by the end of June.

These metrics provide a comprehensive view of the performance of the top 5 first-person games in Europe for Q2 2022. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022